import { Image, coordinates } from "./image"; import { Chart } from "./chart"; // round to the 3rd decimal digit function round3(val: number) { return (Math.round(val * Math.pow(10, 3)) / Math.pow(10, 3)); } // sum the elements of the array in the range [from, to] function sumVect(vect: number[], from: number, to: number) { let sum: number = 0; for (let i: number = from; i < to; i++) { sum += vect[i]; } return sum; } // find the max in the sub-matrix specified by the two coordinates function findMax(matrix: number[][], pixel1: coordinates, pixel2: coordinates) { let max = 0; for (let i = pixel1.x; i <= pixel2.x; i++) { for (let j = pixel1.y; j <= pixel2.y; j++) { if (matrix[i][j] > max) { max = matrix[i][j]; } } } return max; } // prepara i dati per il grafico completo function setDataForCompleteChart(image: Image, chart: Chart): number[] { // per ogni pixel sommo i conteggi di tutti i canali rilevati let data: number[] = []; data.length = image.depth; for (let i = 0; i < image.depth; i++) { data[i] = 0; } for (let i = 0; i < image.width; i++) { for (let j = 0; j < image.height; j++) { for (let k = 0; k < image.depth; k++) { data[k] += image.DataMatrix[i][j][k]; } } } // riempio le stringhe con i dati per il grafico for (let i = 0; i < image.depth; i++) { chart.dataCompleteChart += (i + 1) + "," + data[i] + "\n"; chart.dataCompleteChartCalibrated += round3(((i + 1) * image.calibration.a - image.calibration.b) / 1000) + "," + data[i] + "\n"; } return data; } function getFirstDigitNumber(n: number): number { return parseInt(n.toString()[0]); } function isAnXHeader(value: number, image: Image): boolean { if (value > image.headerSetValue && getFirstDigitNumber(value) == image.xCoordHeaderFirstValue) { return true; } return false; } function isAnYHeader(value: number, image: Image): boolean { if (value > image.headerSetValue && getFirstDigitNumber(value) == image.yCoordHeaderFirstValue) { return true; } return false; } export { round3, sumVect, findMax, setDataForCompleteChart, getFirstDigitNumber, isAnXHeader, isAnYHeader };