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2000
    	 * @returns {FancytreeNode[]}
    	 */
    	getSelectedNodes: function(stopOnParents) {
    		var nodeList = [];
    		this.visit(function(node){
    			if( node.selected ) {
    				nodeList.push(node);
    				if( stopOnParents === true ){
    					return "skip"; // stop processing this branch
    				}
    			}
    		});
    		return nodeList;
    	},
    	/** Return true if node has children. Return undefined if not sure, i.e. the node is lazy and not yet loaded).
    	 * @returns {boolean | undefined}
    	 */
    	hasChildren: function() {
    		if(this.lazy){
    			if(this.children == null ){
    				// null or undefined: Not yet loaded
    				return undefined;
    			}else if(this.children.length === 0){
    				// Loaded, but response was empty
    				return false;
    			}else if(this.children.length === 1 && this.children[0].isStatusNode() ){
    				// Currently loading or load error
    				return undefined;
    			}
    			return true;
    		}
    		return !!( this.children && this.children.length );
    	},
    	/** Return true if node has keyboard focus.
    	 * @returns {boolean}
    	 */
    	hasFocus: function() {
    		return (this.tree.hasFocus() && this.tree.focusNode === this);
    	},
    	/** Write to browser console if debugLevel >= 1 (prepending node info)
    	 *
    	 * @param {*} msg string or object or array of such
    	 */
    	info: function(msg){
    		if( this.tree.options.debugLevel >= 1 ) {
    			Array.prototype.unshift.call(arguments, this.toString());
    			consoleApply("info", arguments);
    		}
    	},
    	/** Return true if node is active (see also FancytreeNode#isSelected).
    	 * @returns {boolean}
    	 */
    	isActive: function() {
    		return (this.tree.activeNode === this);
    	},
    	/** Return true if node is a direct child of otherNode.
    	 * @param {FancytreeNode} otherNode
    	 * @returns {boolean}
    	 */
    	isChildOf: function(otherNode) {
    		return (this.parent && this.parent === otherNode);
    	},
    	/** Return true, if node is a direct or indirect sub node of otherNode.
    	 * @param {FancytreeNode} otherNode
    	 * @returns {boolean}
    	 */
    	isDescendantOf: function(otherNode) {
    		if(!otherNode || otherNode.tree !== this.tree){
    			return false;
    		}
    		var p = this.parent;
    		while( p ) {
    			if( p === otherNode ){
    				return true;
    			}
    			p = p.parent;
    		}
    		return false;
    	},
    	/** Return true if node is expanded.
    	 * @returns {boolean}
    	 */
    	isExpanded: function() {
    		return !!this.expanded;
    	},
    	/** Return true if node is the first node of its parent's children.
    	 * @returns {boolean}
    	 */
    	isFirstSibling: function() {
    		var p = this.parent;
    		return !p || p.children[0] === this;
    	},
    	/** Return true if node is a folder, i.e. has the node.folder attribute set.
    	 * @returns {boolean}
    	 */
    	isFolder: function() {
    		return !!this.folder;
    	},
    	/** Return true if node is the last node of its parent's children.
    	 * @returns {boolean}
    	 */
    	isLastSibling: function() {
    		var p = this.parent;
    		return !p || p.children[p.children.length-1] === this;
    	},
    	/** Return true if node is lazy (even if data was already loaded)
    	 * @returns {boolean}
    	 */
    	isLazy: function() {
    		return !!this.lazy;
    	},
    	/** Return true if node is lazy and loaded. For non-lazy nodes always return true.
    	 * @returns {boolean}
    	 */
    	isLoaded: function() {
    		return !this.lazy || this.hasChildren() !== undefined; // Also checks if the only child is a status node
    	},
    	/** Return true if children are currently beeing loaded, i.e. a Ajax request is pending.
    	 * @returns {boolean}
    	 */
    	isLoading: function() {
    		return !!this._isLoading;
    	},
    	/*
    	 * @deprecated since v2.4.0:  Use isRootNode() instead
    	 */
    	isRoot: function() {
    		return this.isRootNode();
    	},
    	/** Return true if node is partially selected (tri-state).
    	 * @returns {boolean}
    	 * @since 2.23
    	 */
    	isPartsel: function() {
    		return !this.selected && !!this.partsel;
    	},
    	/** (experimental) Return true if this is partially loaded.
    	 * @returns {boolean}
    	 * @since 2.15
    	 */
    	isPartload: function() {
    		return !!this.partload;
    	},
    	/** Return true if this is the (invisible) system root node.
    	 * @returns {boolean}
    	 * @since 2.4
    	 */
    	isRootNode: function() {
    		return (this.tree.rootNode === this);
    	},
    	/** Return true if node is selected, i.e. has a checkmark set (see also FancytreeNode#isActive).
    	 * @returns {boolean}
    	 */
    	isSelected: function() {
    		return !!this.selected;
    	},
    	/** Return true if this node is a temporarily generated system node like
    	 * 'loading', 'paging', or 'error' (node.statusNodeType contains the type).
    	 * @returns {boolean}
    	 */
    	isStatusNode: function() {
    		return !!this.statusNodeType;
    	},
    	/** Return true if this node is a status node of type 'paging'.
    	 * @returns {boolean}
    	 * @since 2.15
    	 */
    	isPagingNode: function() {
    		return this.statusNodeType === "paging";
    	},
    	/** Return true if this a top level node, i.e. a direct child of the (invisible) system root node.
    	 * @returns {boolean}
    	 * @since 2.4
    	 */
    	isTopLevel: function() {
    		return (this.tree.rootNode === this.parent);
    	},
    	/** Return true if node is lazy and not yet loaded. For non-lazy nodes always return false.
    	 * @returns {boolean}
    	 */
    	isUndefined: function() {
    		return this.hasChildren() === undefined; // also checks if the only child is a status node
    	},
    	/** Return true if all parent nodes are expanded. Note: this does not check
    	 * whether the node is scrolled into the visible part of the screen.
    	 * @returns {boolean}
    	 */
    	isVisible: function() {
    		var i, l,
    			parents = this.getParentList(false, false);
    
    		for(i=0, l=parents.length; i<l; i++){
    			if( ! parents[i].expanded ){ return false; }
    		}
    		return true;
    	},
    	/** Deprecated.
    	 * @deprecated since 2014-02-16: use load() instead.
    	 */
    	lazyLoad: function(discard) {
    		this.warn("FancytreeNode.lazyLoad() is deprecated since 2014-02-16. Use .load() instead.");
    		return this.load(discard);
    	},
    	/**
    	 * Load all children of a lazy node if neccessary. The <i>expanded</i> state is maintained.
    	 * @param {boolean} [forceReload=false] Pass true to discard any existing nodes before. Otherwise this method does nothing if the node was already loaded.
    	 * @returns {$.Promise}
    	 */
    	load: function(forceReload) {
    		var res, source,
    			that = this,
    			wasExpanded = this.isExpanded();
    
    		_assert( this.isLazy(), "load() requires a lazy node" );
    		// _assert( forceReload || this.isUndefined(), "Pass forceReload=true to re-load a lazy node" );
    		if( !forceReload && !this.isUndefined() ) {
    			return _getResolvedPromise(this);
    		}
    		if( this.isLoaded() ){
    			this.resetLazy(); // also collapses
    		}
    		// This method is also called by setExpanded() and loadKeyPath(), so we
    		// have to avoid recursion.
    		source = this.tree._triggerNodeEvent("lazyLoad", this);
    		if( source === false ) { // #69
    			return _getResolvedPromise(this);
    		}
    		_assert(typeof source !== "boolean", "lazyLoad event must return source in data.result");
    		res = this.tree._callHook("nodeLoadChildren", this, source);
    		if( wasExpanded ) {
    			this.expanded = true;
    			res.always(function(){
    				that.render();
    			});
    		} else {
    			res.always(function(){
    				that.renderStatus();  // fix expander icon to 'loaded'
    			});
    		}
    		return res;
    	},
    	/** Expand all parents and optionally scroll into visible area as neccessary.
    	 * Promise is resolved, when lazy loading and animations are done.
    	 * @param {object} [opts] passed to `setExpanded()`.
    	 *     Defaults to {noAnimation: false, noEvents: false, scrollIntoView: true}
    	 * @returns {$.Promise}
    	 */
    	makeVisible: function(opts) {
    		var i,
    			that = this,
    			deferreds = [],
    			dfd = new $.Deferred(),
    			parents = this.getParentList(false, false),
    			len = parents.length,
    			effects = !(opts && opts.noAnimation === true),
    			scroll = !(opts && opts.scrollIntoView === false);
    
    		// Expand bottom-up, so only the top node is animated
    		for(i = len - 1; i >= 0; i--){
    			// that.debug("pushexpand" + parents[i]);
    			deferreds.push(parents[i].setExpanded(true, opts));
    		}
    		$.when.apply($, deferreds).done(function(){
    			// All expands have finished
    			// that.debug("expand DONE", scroll);
    			if( scroll ){
    				that.scrollIntoView(effects).done(function(){
    					// that.debug("scroll DONE");
    					dfd.resolve();
    				});
    			} else {
    				dfd.resolve();
    			}
    		});
    		return dfd.promise();
    	},
    	/** Move this node to targetNode.
    	 *  @param {FancytreeNode} targetNode
    	 *  @param {string} mode <pre>
    	 *      'child': append this node as last child of targetNode.
    	 *               This is the default. To be compatble with the D'n'd
    	 *               hitMode, we also accept 'over'.
    	 *      'firstChild': add this node as first child of targetNode.
    	 *      'before': add this node as sibling before targetNode.
    	 *      'after': add this node as sibling after targetNode.</pre>
    	 *  @param {function} [map] optional callback(FancytreeNode) to allow modifcations
    	 */
    	moveTo: function(targetNode, mode, map) {
    		if(mode === undefined || mode === "over"){
    			mode = "child";
    		} else if ( mode === "firstChild" ) {
    			if( targetNode.children && targetNode.children.length ) {
    				mode = "before";
    				targetNode = targetNode.children[0];
    			} else {
    				mode = "child";
    			}
    		}
    		var pos,
    			prevParent = this.parent,
    			targetParent = (mode === "child") ? targetNode : targetNode.parent;
    
    		if(this === targetNode){
    			return;
    		}else if( !this.parent  ){
    			$.error("Cannot move system root");
    		}else if( targetParent.isDescendantOf(this) ){
    			$.error("Cannot move a node to its own descendant");
    		}
    		if( targetParent !== prevParent ) {
    			prevParent.triggerModifyChild("remove", this);
    		}
    		// Unlink this node from current parent
    		if( this.parent.children.length === 1 ) {
    			if( this.parent === targetParent ){
    				return; // #258
    			}
    			this.parent.children = this.parent.lazy ? [] : null;
    			this.parent.expanded = false;
    		} else {
    			pos = $.inArray(this, this.parent.children);
    			_assert(pos >= 0, "invalid source parent");
    			this.parent.children.splice(pos, 1);
    		}
    		// Remove from source DOM parent
    //		if(this.parent.ul){
    //			this.parent.ul.removeChild(this.li);
    //		}
    
    		// Insert this node to target parent's child list
    		this.parent = targetParent;
    		if( targetParent.hasChildren() ) {
    			switch(mode) {
    			case "child":
    				// Append to existing target children
    				targetParent.children.push(this);
    				break;
    			case "before":
    				// Insert this node before target node
    				pos = $.inArray(targetNode, targetParent.children);
    				_assert(pos >= 0, "invalid target parent");
    				targetParent.children.splice(pos, 0, this);
    				break;
    			case "after":
    				// Insert this node after target node
    				pos = $.inArray(targetNode, targetParent.children);
    				_assert(pos >= 0, "invalid target parent");
    				targetParent.children.splice(pos+1, 0, this);
    				break;
    			default:
    				$.error("Invalid mode " + mode);
    			}
    		} else {
    			targetParent.children = [ this ];
    		}
    		// Parent has no <ul> tag yet:
    //		if( !targetParent.ul ) {
    //			// This is the parent's first child: create UL tag
    //			// (Hidden, because it will be
    //			targetParent.ul = document.createElement("ul");
    //			targetParent.ul.style.display = "none";
    //			targetParent.li.appendChild(targetParent.ul);
    //		}
    //		// Issue 319: Add to target DOM parent (only if node was already rendered(expanded))
    //		if(this.li){
    //			targetParent.ul.appendChild(this.li);
    //		}^
    
    		// Let caller modify the nodes
    		if( map ){
    			targetNode.visit(map, true);
    		}
    		if( targetParent === prevParent ) {
    			targetParent.triggerModifyChild("move", this);
    		} else {
    			// prevParent.triggerModifyChild("remove", this);
    			targetParent.triggerModifyChild("add", this);
    		}
    		// Handle cross-tree moves
    		if( this.tree !== targetNode.tree ) {
    			// Fix node.tree for all source nodes
    //			_assert(false, "Cross-tree move is not yet implemented.");
    			this.warn("Cross-tree moveTo is experimantal!");
    			this.visit(function(n){
    				// TODO: fix selection state and activation, ...
    				n.tree = targetNode.tree;
    			}, true);
    		}
    
    		// A collaposed node won't re-render children, so we have to remove it manually
    		// if( !targetParent.expanded ){
    		//   prevParent.ul.removeChild(this.li);
    		// }
    
    		// Update HTML markup
    		if( !prevParent.isDescendantOf(targetParent)) {
    			prevParent.render();
    		}
    		if( !targetParent.isDescendantOf(prevParent) && targetParent !== prevParent) {
    			targetParent.render();
    		}
    		// TODO: fix selection state
    		// TODO: fix active state
    
    /*
    		var tree = this.tree;
    		var opts = tree.options;
    		var pers = tree.persistence;
    
    
    		// Always expand, if it's below minExpandLevel
    //		tree.logDebug ("%s._addChildNode(%o), l=%o", this, ftnode, ftnode.getLevel());
    		if ( opts.minExpandLevel >= ftnode.getLevel() ) {
    //			tree.logDebug ("Force expand for %o", ftnode);
    			this.bExpanded = true;
    		}
    
    		// In multi-hier mode, update the parents selection state
    		// DT issue #82: only if not initializing, because the children may not exist yet
    //		if( !ftnode.data.isStatusNode() && opts.selectMode==3 && !isInitializing )
    //			ftnode._fixSelectionState();
    
    		// In multi-hier mode, update the parents selection state
    		if( ftnode.bSelected && opts.selectMode==3 ) {
    			var p = this;
    			while( p ) {
    				if( !p.hasSubSel )
    					p._setSubSel(true);
    				p = p.parent;
    			}
    		}
    		// render this node and the new child
    		if ( tree.bEnableUpdate )
    			this.render();
    
    		return ftnode;
    
    */
    	},
    	/** Set focus relative to this node and optionally activate.
    	 *
    	 * @param {number} where The keyCode that would normally trigger this move,
    	 *		e.g. `$.ui.keyCode.LEFT` would collapse the node if it
    	 *      is expanded or move to the parent oterwise.
    	 * @param {boolean} [activate=true]
    	 * @returns {$.Promise}
    	 */
    	navigate: function(where, activate) {
    		var i, parents, res,
    			handled = true,
    			KC = $.ui.keyCode,
    			sib = null;
    
    		// Navigate to node
    		function _goto(n){
    			if( n ){
    				// setFocus/setActive will scroll later (if autoScroll is specified)
    				try { n.makeVisible({scrollIntoView: false}); } catch(e) {} // #272
    				// Node may still be hidden by a filter
    				if( ! $(n.span).is(":visible") ) {
    					n.debug("Navigate: skipping hidden node");
    					n.navigate(where, activate);
    					return;
    				}
    				return activate === false ? n.setFocus() : n.setActive();
    			}
    		}
    
    		switch( where ) {
    			case KC.BACKSPACE:
    				if( this.parent && this.parent.parent ) {
    					res = _goto(this.parent);
    				}
    				break;
    			case KC.HOME:
    				this.tree.visit(function(n){  // goto first visible node
    					if( $(n.span).is(":visible") ) {
    						res = _goto(n);
    						return false;
    					}
    				});
    				break;
    			case KC.END:
    				this.tree.visit(function(n){  // goto last visible node
    					if( $(n.span).is(":visible") ) {
    						res = n;
    					}
    				});
    				if( res ) {
    					res = _goto(res);
    				}
    				break;
    			case KC.LEFT:
    				if( this.expanded ) {
    					this.setExpanded(false);
    					res = _goto(this);
    				} else if( this.parent && this.parent.parent ) {
    					res = _goto(this.parent);
    				}
    				break;
    			case KC.RIGHT:
    				if( !this.expanded && (this.children || this.lazy) ) {
    					this.setExpanded();
    					res = _goto(this);
    				} else if( this.children && this.children.length ) {
    					res = _goto(this.children[0]);
    				}
    				break;
    			case KC.UP:
    				sib = this.getPrevSibling();
    				// #359: skip hidden sibling nodes, preventing a _goto() recursion
    				while( sib && !$(sib.span).is(":visible") ) {
    					sib = sib.getPrevSibling();
    				}
    				while( sib && sib.expanded && sib.children && sib.children.length ) {
    					sib = sib.children[sib.children.length - 1];
    				}
    				if( !sib && this.parent && this.parent.parent ){
    					sib = this.parent;
    				}
    				res = _goto(sib);
    				break;
    			case KC.DOWN:
    				if( this.expanded && this.children && this.children.length ) {
    					sib = this.children[0];
    				} else {
    					parents = this.getParentList(false, true);
    					for(i=parents.length-1; i>=0; i--) {
    						sib = parents[i].getNextSibling();
    						// #359: skip hidden sibling nodes, preventing a _goto() recursion
    						while( sib && !$(sib.span).is(":visible") ) {
    							sib = sib.getNextSibling();
    						}
    						if( sib ){ break; }
    					}
    				}
    				res = _goto(sib);
    				break;
    			default:
    				handled = false;
    		}
    		return res || _getResolvedPromise();
    	},
    	/**
    	 * Remove this node (not allowed for system root).
    	 */
    	remove: function() {
    		return this.parent.removeChild(this);
    	},
    	/**
    	 * Remove childNode from list of direct children.
    	 * @param {FancytreeNode} childNode
    	 */
    	removeChild: function(childNode) {
    		return this.tree._callHook("nodeRemoveChild", this, childNode);
    	},
    	/**
    	 * Remove all child nodes and descendents. This converts the node into a leaf.<br>
    	 * If this was a lazy node, it is still considered 'loaded'; call node.resetLazy()
    	 * in order to trigger lazyLoad on next expand.
    	 */
    	removeChildren: function() {
    		return this.tree._callHook("nodeRemoveChildren", this);
    	},
    	/**
    	 * Remove class from node's span tag and .extraClasses.
    	 *
    	 * @param {string} className class name
    	 *
    	 * @since 2.17
    	 */
    	removeClass: function(className){
    		return this.toggleClass(className, false);
    	},
    	/**
    	 * This method renders and updates all HTML markup that is required
    	 * to display this node in its current state.<br>
    	 * Note:
    	 * <ul>
    	 * <li>It should only be neccessary to call this method after the node object
    	 *     was modified by direct access to its properties, because the common
    	 *     API methods (node.setTitle(), moveTo(), addChildren(), remove(), ...)
    	 *     already handle this.
    	 * <li> {@link FancytreeNode#renderTitle} and {@link FancytreeNode#renderStatus}
    	 *     are implied. If changes are more local, calling only renderTitle() or
    	 *     renderStatus() may be sufficient and faster.
    	 * </ul>
    	 *
    	 * @param {boolean} [force=false] re-render, even if html markup was already created
    	 * @param {boolean} [deep=false] also render all descendants, even if parent is collapsed
    	 */
    	render: function(force, deep) {
    		return this.tree._callHook("nodeRender", this, force, deep);
    	},
    	/** Create HTML markup for the node's outer &lt;span> (expander, checkbox, icon, and title).
    	 * Implies {@link FancytreeNode#renderStatus}.
    	 * @see Fancytree_Hooks#nodeRenderTitle
    	 */
    	renderTitle: function() {
    		return this.tree._callHook("nodeRenderTitle", this);
    	},
    	/** Update element's CSS classes according to node state.
    	 * @see Fancytree_Hooks#nodeRenderStatus
    	 */
    	renderStatus: function() {
    		return this.tree._callHook("nodeRenderStatus", this);
    	},
    	/**
    	 * (experimental) Replace this node with `source`.
    	 * (Currently only available for paging nodes.)
    	 * @param {NodeData[]} source List of child node definitions
    	 * @since 2.15
    	 */
    	replaceWith: function(source) {
    		var res,
    			parent = this.parent,
    			pos = $.inArray(this, parent.children),
    			that = this;
    
    		_assert( this.isPagingNode(), "replaceWith() currently requires a paging status node" );
    
    		res = this.tree._callHook("nodeLoadChildren", this, source);
    		res.done(function(data){
    			// New nodes are currently children of `this`.
    			var children = that.children;
    			// Prepend newly loaded child nodes to `this`
    			// Move new children after self
    			for( i=0; i<children.length; i++ ) {
    				children[i].parent = parent;
    			}
    			parent.children.splice.apply(parent.children, [pos + 1, 0].concat(children));
    
    			// Remove self
    			that.children = null;
    			that.remove();
    			// Redraw new nodes
    			parent.render();
    			// TODO: set node.partload = false if this was tha last paging node?
    			// parent.addPagingNode(false);
    		}).fail(function(){
    			that.setExpanded();
    		});
    		return res;
    		// $.error("Not implemented: replaceWith()");
    	},
    	/**
    	 * Remove all children, collapse, and set the lazy-flag, so that the lazyLoad
    	 * event is triggered on next expand.
    	 */
    	resetLazy: function() {
    		this.removeChildren();
    		this.expanded = false;
    		this.lazy = true;
    		this.children = undefined;
    		this.renderStatus();
    	},
    	/** Schedule activity for delayed execution (cancel any pending request).
    	 *  scheduleAction('cancel') will only cancel a pending request (if any).
    	 * @param {string} mode
    	 * @param {number} ms
    	 */
    	scheduleAction: function(mode, ms) {
    		if( this.tree.timer ) {
    			clearTimeout(this.tree.timer);
    //            this.tree.debug("clearTimeout(%o)", this.tree.timer);
    		}
    		this.tree.timer = null;
    		var self = this; // required for closures
    		switch (mode) {
    		case "cancel":
    			// Simply made sure that timer was cleared
    			break;
    		case "expand":
    			this.tree.timer = setTimeout(function(){
    				self.tree.debug("setTimeout: trigger expand");
    				self.setExpanded(true);
    			}, ms);
    			break;
    		case "activate":
    			this.tree.timer = setTimeout(function(){
    				self.tree.debug("setTimeout: trigger activate");
    				self.setActive(true);
    			}, ms);
    			break;
    		default:
    			$.error("Invalid mode " + mode);
    		}
    //        this.tree.debug("setTimeout(%s, %s): %s", mode, ms, this.tree.timer);
    	},
    	/**
    	 *
    	 * @param {boolean | PlainObject} [effects=false] animation options.
    	 * @param {object} [options=null] {topNode: null, effects: ..., parent: ...} this node will remain visible in
    	 *     any case, even if `this` is outside the scroll pane.
    	 * @returns {$.Promise}
    	 */
    	scrollIntoView: function(effects, options) {
    		if( options !== undefined && _isNode(options) ) {
    			this.warn("scrollIntoView() with 'topNode' option is deprecated since 2014-05-08. Use 'options.topNode' instead.");
    			options = {topNode: options};
    		}
    		// this.$scrollParent = (this.options.scrollParent === "auto") ? $ul.scrollParent() : $(this.options.scrollParent);
    		// this.$scrollParent = this.$scrollParent.length ? this.$scrollParent || this.$container;
    
    		var topNodeY, nodeY, horzScrollbarHeight, containerOffsetTop,
    			opts = $.extend({
    				effects: (effects === true) ? {duration: 200, queue: false} : effects,
    				scrollOfs: this.tree.options.scrollOfs,
    				scrollParent: this.tree.options.scrollParent || this.tree.$container,
    				topNode: null
    			}, options),
    			dfd = new $.Deferred(),
    			that = this,
    			nodeHeight = $(this.span).height(),
    			$container = $(opts.scrollParent),
    			topOfs = opts.scrollOfs.top || 0,
    			bottomOfs = opts.scrollOfs.bottom || 0,
    			containerHeight = $container.height(),// - topOfs - bottomOfs,
    			scrollTop = $container.scrollTop(),
    			$animateTarget = $container,
    			isParentWindow = $container[0] === window,
    			topNode = opts.topNode || null,
    			newScrollTop = null;
    
    		// this.debug("scrollIntoView(), scrollTop=" + scrollTop, opts.scrollOfs);
    //		_assert($(this.span).is(":visible"), "scrollIntoView node is invisible"); // otherwise we cannot calc offsets
    		if( !$(this.span).is(":visible") ) {
    			// We cannot calc offsets for hidden elements
    			this.warn("scrollIntoView(): node is invisible.");
    			return _getResolvedPromise();
    		}
    		if( isParentWindow ) {
    			nodeY = $(this.span).offset().top;
    			topNodeY = (topNode && topNode.span) ? $(topNode.span).offset().top : 0;
    			$animateTarget = $("html,body");
    
    		} else {
    			_assert($container[0] !== document && $container[0] !== document.body,
    				"scrollParent should be a simple element or `window`, not document or body.");
    
    			containerOffsetTop = $container.offset().top,
    			nodeY = $(this.span).offset().top - containerOffsetTop + scrollTop; // relative to scroll parent
    			topNodeY = topNode ? $(topNode.span).offset().top - containerOffsetTop + scrollTop : 0;
    			horzScrollbarHeight = Math.max(0, ($container.innerHeight() - $container[0].clientHeight));
    			containerHeight -= horzScrollbarHeight;
    		}
    
    		// this.debug("    scrollIntoView(), nodeY=" + nodeY + ", containerHeight=" + containerHeight);
    		if( nodeY < (scrollTop + topOfs) ){
    			// Node is above visible container area
    			newScrollTop = nodeY - topOfs;
    			// this.debug("    scrollIntoView(), UPPER newScrollTop=" + newScrollTop);
    
    		}else if((nodeY + nodeHeight) > (scrollTop + containerHeight - bottomOfs)){
    			newScrollTop = nodeY + nodeHeight - containerHeight + bottomOfs;
    			// this.debug("    scrollIntoView(), LOWER newScrollTop=" + newScrollTop);
    			// If a topNode was passed, make sure that it is never scrolled
    			// outside the upper border
    			if(topNode){
    				_assert(topNode.isRootNode() || $(topNode.span).is(":visible"), "topNode must be visible");
    				if( topNodeY < newScrollTop ){
    					newScrollTop = topNodeY - topOfs;
    					// this.debug("    scrollIntoView(), TOP newScrollTop=" + newScrollTop);
    				}
    			}
    		}
    
    		if(newScrollTop !== null){
    			// this.debug("    scrollIntoView(), SET newScrollTop=" + newScrollTop);
    			if(opts.effects){
    				opts.effects.complete = function(){
    					dfd.resolveWith(that);
    				};
    				$animateTarget.stop(true).animate({
    					scrollTop: newScrollTop
    				}, opts.effects);
    			}else{
    				$animateTarget[0].scrollTop = newScrollTop;
    				dfd.resolveWith(this);
    			}
    		}else{
    			dfd.resolveWith(this);
    		}
    		return dfd.promise();
    	},
    
    	/**Activate this node.
    	 * @param {boolean} [flag=true] pass false to deactivate
    	 * @param {object} [opts] additional options. Defaults to {noEvents: false, noFocus: false}
    	 * @returns {$.Promise}
    	 */
    	setActive: function(flag, opts){
    		return this.tree._callHook("nodeSetActive", this, flag, opts);
    	},
    	/**Expand or collapse this node. Promise is resolved, when lazy loading and animations are done.
    	 * @param {boolean} [flag=true] pass false to collapse
    	 * @param {object} [opts] additional options. Defaults to {noAnimation: false, noEvents: false}
    	 * @returns {$.Promise}
    	 */
    	setExpanded: function(flag, opts){
    		return this.tree._callHook("nodeSetExpanded", this, flag, opts);
    	},
    	/**Set keyboard focus to this node.
    	 * @param {boolean} [flag=true] pass false to blur
    	 * @see Fancytree#setFocus
    	 */
    	setFocus: function(flag){
    		return this.tree._callHook("nodeSetFocus", this, flag);
    	},
    	/**Select this node, i.e. check the checkbox.
    	 * @param {boolean} [flag=true] pass false to deselect
    	 * @param {object} [opts] additional options. Defaults to {noEvents: false, p
    	 *     propagateDown: null, propagateUp: null, callback: null }
    	 */
    	setSelected: function(flag, opts){
    		return this.tree._callHook("nodeSetSelected", this, flag, opts);
    	},
    	/**Mark a lazy node as 'error', 'loading', 'nodata', or 'ok'.
    	 * @param {string} status 'error'|'empty'|'ok'
    	 * @param {string} [message]
    	 * @param {string} [details]
    	 */
    	setStatus: function(status, message, details){
    		return this.tree._callHook("nodeSetStatus", this, status, message, details);
    	},
    	/**Rename this node.
    	 * @param {string} title
    	 */
    	setTitle: function(title){
    		this.title = title;
    		this.renderTitle();
    		this.triggerModify("rename");
    	},
    	/**Sort child list by title.
    	 * @param {function} [cmp] custom compare function(a, b) that returns -1, 0, or 1 (defaults to sort by title).
    	 * @param {boolean} [deep=false] pass true to sort all descendant nodes
    	 */
    	sortChildren: function(cmp, deep) {
    		var i,l,
    			cl = this.children;
    
    		if( !cl ){
    			return;
    		}
    		cmp = cmp || function(a, b) {
    			var x = a.title.toLowerCase(),
    				y = b.title.toLowerCase();
    			return x === y ? 0 : x > y ? 1 : -1;
    			};
    		cl.sort(cmp);
    		if( deep ){
    			for(i=0, l=cl.length; i<l; i++){
    				if( cl[i].children ){
    					cl[i].sortChildren(cmp, "$norender$");
    				}
    			}
    		}
    		if( deep !== "$norender$" ){
    			this.render();
    		}
    		this.triggerModifyChild("sort");
    	},
    	/** Convert node (or whole branch) into a plain object.
    	 *
    	 * The result is compatible with node.addChildren().
    	 *
    	 * @param {boolean} [recursive=false] include child nodes
    	 * @param {function} [callback] callback(dict, node) is called for every node, in order to allow modifications
    	 * @returns {NodeData}
    	 */
    	toDict: function(recursive, callback) {
    		var i, l, node,
    			dict = {},
    			self = this;
    
    		$.each(NODE_ATTRS, function(i, a){
    			if(self[a] || self[a] === false){
    				dict[a] = self[a];
    			}
    		});
    		if(!$.isEmptyObject(this.data)){
    			dict.data = $.extend({}, this.data);
    			if($.isEmptyObject(dict.data)){
    				delete dict.data;
    			}
    		}
    		if( callback ){
    			callback(dict, self);
    		}
    		if( recursive ) {
    			if(this.hasChildren()){
    				dict.children = [];
    				for(i=0, l=this.children.length; i<l; i++ ){
    					node = this.children[i];
    					if( !node.isStatusNode() ){
    						dict.children.push(node.toDict(true, callback));
    					}
    				}
    			}else{
    //                dict.children = null;
    			}
    		}
    		return dict;
    	},
    	/**
    	 * Set, clear, or toggle class of node's span tag and .extraClasses.
    	 *
    	 * @param {string} className class name (separate multiple classes by space)
    	 * @param {boolean} [flag] true/false to add/remove class. If omitted, class is toggled.
    	 * @returns {boolean} true if a class was added
    	 *
    	 * @since 2.17
    	 */
    	toggleClass: function(value, flag){
    		var className, hasClass,
    			rnotwhite = ( /\S+/g ),
    			classNames = value.match( rnotwhite ) || [],
    			i = 0,
    			wasAdded = false,
    			statusElem = this[this.tree.statusClassPropName],
    			curClasses = (" " + (this.extraClasses || "") + " ");
    
    		// this.info("toggleClass('" + value + "', " + flag + ")", curClasses);
    		// Modify DOM element directly if it already exists
    		if( statusElem ) {
    			$(statusElem).toggleClass(value, flag);
    		}
    		// Modify node.extraClasses to make this change persistent
    		// Toggle if flag was not passed
    		while ( className = classNames[ i++ ] ) {
    			hasClass = curClasses.indexOf(" " + className + " ") >= 0;
    			flag = (flag === undefined) ? (!hasClass) : !!flag;
    			if ( flag ) {
    				if( !hasClass ) {
    					curClasses += className + " ";
    					wasAdded = true;
    				}
    			} else {
    				while ( curClasses.indexOf( " " + className + " " ) > -1 ) {
    					curClasses = curClasses.replace( " " + className + " ", " " );
    				}
    			}
    		}
    		this.extraClasses = $.trim(curClasses);
    		// this.info("-> toggleClass('" + value + "', " + flag + "): '" + this.extraClasses + "'");
    		return wasAdded;
    	},
    	/** Flip expanded status. */
    	toggleExpanded: function(){
    		return this.tree._callHook("nodeToggleExpanded", this);
    	},
    	/** Flip selection status. */
    	toggleSelected: function(){
    		return this.tree._callHook("nodeToggleSelected", this);
    	},
    	toString: function() {
    		return "<FancytreeNode(#" + this.key + ", '" + this.title + "')>";
    	},
    	/**
    	 * Trigger `modifyChild` event on a parent to signal that a child was modified.
    	 * @param {string} operation Type of change: 'add', 'remove', 'rename', 'move', 'data', ...
    	 * @param {FancytreeNode} [childNode]
    	 * @param {object} [extra]
    	 */
    	triggerModifyChild: function(operation, childNode, extra){
    		var data,
    			modifyChild = this.tree.options.modifyChild;
    
    		if ( modifyChild ){
    			if( childNode && childNode.parent !== this ) {
    				$.error("childNode " + childNode + " is not a child of " + this);
    			}
    			data = {
    				node: this,
    				tree: this.tree,
    				operation: operation,
    				childNode: childNode || null
    			};
    			if( extra ) {
    				$.extend(data, extra);
    			}
    			modifyChild({type: "modifyChild"}, data);
    		}
    	},
    	/**
    	 * Trigger `modifyChild` event on node.parent(!).
    	 * @param {string} operation Type of change: 'add', 'remove', 'rename', 'move', 'data', ...
    	 * @param {object} [extra]
    	 */
    	triggerModify: function(operation, extra){
    		this.parent.triggerModifyChild(operation, this, extra);
    	},
    	/** Call fn(node) for all child nodes.<br>
    	 * Stop iteration, if fn() returns false. Skip current branch, if fn() returns "skip".<br>
    	 * Return false if iteration was stopped.
    	 *
    	 * @param {function} fn the callback function.
    	 *     Return false to stop iteration, return "skip" to skip this node and
    	 *     its children only.
    	 * @param {boolean} [includeSelf=false]